PS5 launch timing was just leaked by a big game developer | TechGenez


As the PS5 draws closer and closer, Sony continues to unveil the system in bits and pieces. Previously, we knew about its holiday 2020 launch, its impressive 8-core processors, its ray-tracing capabilities and its ambitious SSDs. If the system works as advertised, it could drastically reduce load times while displaying more lifelike graphics than ever before.


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Now, Sony has revealed the PS5's controller: the DualSense. This peripheral looks quite different than Sony's previous DualShock lineup, with a two-tone color pattern, vertical grips and a mysterious "Create" button to exchange the "Share" functionality.



Along with the system's RDNA GPU and impressive 3D audio, the DualSense could help the PS5 differentiate itself from anything on the market today. to find out more, read on to seek out out what we all know thus far about the PS5, including its release date, confirmed specs, expected games and more.



PS5 specs:


Sony reveals full PS5 hardware specifications - GlobalNewshut


CPU: 8x Zen 2 Cores at 3.5GHz
GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz, RDNA 2 architecture
RAM: 16GB GDDR6
Storage: Custom 825GB SSD
Expandable storage: NVMe SSD slot
Optical drive: 4K Blu-ray drive
The PS5 is maybe a little less mysterious than before, because of a live stream from Sony On March 18. Mark Cerny, a lead systems architect at Sony, hosted an interview today that walked users through a number of the salient points of the PS5’s hardware. The lecture was rather technical — to the chagrin of some fans who were hoping for a more straightforward reveal event — but it did give us some solid information about how the PS5 might perform, and therefore the hardware in situ to form that performance possible.


During his talk, Cerny hit on three main pillars of the PS5’s development: “Listening to developers,” “Balancing evolution and revolution” and “Finding new dreams.” Practically speaking, these three categories speak to the PS5’s SSD configuration, backward compatibility and 3D audio capabilities. We also learned about the system’s CPU, GPU and RAM structure, although that information is potentially of more use to developers than everyday consumers at the instant.



Listening to developers:


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While the PS5 is going to be ready to produce better graphics than the PS4, the more pressing concern is load times. Cerny explained that the PS4’s internal disk drive, at best, can load about 1 GB of knowledge in 7 seconds — and this figure usually balloons to twenty seconds, once you're taking seek times under consideration.


The solution, consistent with Cerny, was to require advantage of solid-state drives (SSDs), which were prohibitively costly when the PS4 first came out, but now quite common. Since SSDs require no time interval, and retrieve information much faster, Cerny said that the PS5 targets a load rate of 5.5 GB/s. In theory, that’s almost 10 times faster than the PS4. Cerny imagines that developers may need to artificially increase wait times for loading screens, respawns and fast travel, if only to prevent things from happening too fast for the player.


(It’s worth noting that in practice, load times are hooked in to quite simply how briskly a console can parse data, but if the PS5 can halve load times instead of increasing them tenfold, which will still have an enormous impact on how players undergo games.


To be cost-effective, however, Cerny said that the PS5’s default disk drive is going to be 825 GB. (Whether he means 825 GB usable space or total space, he didn’t elaborate.) Players who want more space for storing are going to be ready to replace the SSD with third party models, but they won’t be ready to do so directly.


Last year, for instance, even the foremost powerful SSDs on the market could only transfer data at a rate of three .0 GB/s. Cerny believes that by the top of this year, they’ll be up to a rate of seven .0 GB/s. Sony will still need to test a spread of drives for both functionality and physical fit, to make sure compatibility. After all, if the SSDs can’t hit the 5.5 GB/s transfer rate, high-end games might be nearly unplayable.


As such, Cerny believes that SSD swapping will need to wait until somewhat after the PS5’s launch. He cautioned potential buyers to carry off on purchasing additional SSDs for now. (External hard drives are fine, if you would like to use them to store PS4 games.


Balancing evolution and revolution:


Cerny thought that for the PS5 launch, it had been important to balance the concepts of evolution — backward compatibility and familiarity for developers — and revolution — new features and better efficiency.


Cerny’s lecture on “revolution” was one among the foremost technically complex of his talk, that specialize in the PS5’s custom RDNA2 AMD GPU, and therefore the physical construction of the PS5’s CPU. The short version is that the control unit (CU) on the PS5 is 62% larger than the PS4’s, largely thanks to the quantity of transistors present. this suggests the PS5’s CPU is going to be ready to route more processes, more efficiently.


The GPU also will make use of both ray tracing and primitive shaders, which can affect both power consumption and warmth management. Unlike the PS4, on which power consumption can variously tremendously from game to game, the PS5 will attempt to standardize power consumption for every game and make resources available as required. this could prevent overheating, also as excessive fan noise.


Potentially more interesting to the everyday consumer was the knowledge on how PS5’s backward compatibility would work. Unlike the PS3, which essentially incorporated a PS2’s guts into early models, the PS5 will run older games via regularized software algorithms. In theory, this suggests that nearly every PS4 game is going to be compatible with the PS5 right from the get-go.


In practice, that seems to be the way things are understanding, too. Cerny explained that the developers have tested the PS5 with the highest 100 PS4 games (based on playtime), and discovered that the majority of them work beautifully. At launch, most of these 100 games are going to be playable. However, Cerny didn’t detail which games would get overlooked. He also didn’t elaborate on whether every PS4 game would be compatible until proven otherwise, or whether Sony would manage which games get the backward compatibility treatment first.


One bright spot, at least, is that the PS5 will offer both PS4 Pro and regular PS4 compatibility modes, so games that were optimized for the PS4 Pro won't get left behind.



Finding new dreams:


One of the foremost exciting —but also most technically demanding — aspects of the PS5 is its emphasis on 3D audio. Cerny acknowledged that a game screen refreshes between 60 and 120 times per second, but audio calculations need to happen up to 200 times per second. Audio may be a vital part of any game experience and developers haven't always given it the due it deserves.


Some PC headsets already feature 3D audio, but eventually, Cerny wants the PS5 to deliver 3D audio, no matter platform: TV speakers, headset or soundbar. The key to 3D audio lies in Head-Related Transfer Function, or HRTF.


Briefly, everyone’s ears are shaped somewhat differently, which affects how our brains process sound. HRTF maps out an individual’s hearing supported a sound’s frequency, direction and volume.


While it’s impossible for the PS5 to account for every single individual’s HRTF (at least not at launch), Sony planned out five different standardized HRTF profiles, and users are going to be ready to select the one that best matches their preferences. If the HRTF is on the brink of a user’s ear structure, he or she is going to hear sounds as if they were happening in the real world, all around them, instead of coming from a speaker.


This functionality is going to be available only on headsets initially, but Cerny wants to expand it tremendously over the subsequent few years. He envisions a future during which a user could send an image of his or her ears and a neural net could analyze them — or one during which every user starts the PS5 experience by playing an audio game to map a particular HRTF profile. this is often a feature that will keep evolving because the PS5 does.


As far as release date and games, we don’t have any longer information than we did before. But this deep dive was a promising start, and will mean a substantially better moment-to-moment experience than the PS4 offers.



PS5 release date:


According to Sony, the PlayStation5 will officially launch in "Holiday 2020". which will put it right up against Xbox Series X.


We have yet to urge a selected date for a politician to reveal event or the console's retail release, but rumors are flying fast around a possible launch event. After various rumored February dates never came to fruition, all eyes were on a possible March reveal event, which might be March 18 event, thanks to a tip from Twitter leakster PSErebus.


The PS4 hit shelves on November 15, 2013, and that we expect Sony's console to arrive in stores around an identical fall window in 2020.



PS5 price:


The PS4 found big success by undercutting the Xbox One at launch with its $399 tag, but the PS5 won't be quite as affordable. In his quarterly forecast (as reported by Twinfinite), Ace Research Institute analyst Hideki Yasuda predicts that the system will launch for $499, which is $100 quite what the PS4 and PS4 Pro sold for at launch.


This prediction lines up with a February 2020 report from Bloomberg, which claims that the PS5 will cost quite the PS4 did at launch thanks to expensive components like DRAM and non-volatile storage. chatting with Bloomberg, Macquarie Capital analyst Damian Thong estimates that the PS5 price will land around $470.


In March 2020, a Facebook post from Canadian game retailer Play N Trade Vancouver suggests that the PS5 could cost around $396, which might be shockingly low given previous price reports. However, it's possible that Play N Trade is taking pre-orders at a placeholder price, and can adjust accordingly when Sony announces a politician MSRP.



PS5 controller:



5 ways the PS5 DualSense is better than the Xbox Series X ...



In April 2020, Sony officially took the wraps of DualSense: a radically redesigned PlayStation controller which will accompany the PS5. While DualSense features a familiar button layout and brings back the touchpad from the DualShock 4, its two-toned black-and-white design looks nothing like all PlayStation controller before it.


As Sony confirmed before, DualSense will have haptic feedback and adaptive triggers, which can provide realistic, tactile rumble to simulate the texture of, say, driving through mud or firing a bow and arrow. The controller's Share button has been replaced by a replacement Create button, which Sony says will provide even more ways to capture and share your favorite gameplay moments.


DualSense also features a built-in microphone, which can allow you to chat with friends without having to dig your gaming headset out. The controller's light bar now surrounds the touchpad, which allows you to better see the glow emanating out of it and complements the white design nicely.


PS5 interface:


The PS5 interface will look fairly almost like that of the PS4's, if some sketchy leaks are to be believed. User John Titor posted a picture on Slashleaks of what's purportedly the PS5's UI, which looks to once more have an outsized high bar of icons for key menus and apps. the large difference this point around is that supported this image, "Games" and "Apps" would have their distinct menus, and wouldn't be lumped together like they're on the PS4 immediately.


A separate alleged check out the PS5's interface made the rounds on 4chan (and afterward Reddit) earlier in January, with larger app and menu icons. However, this UI is believed to be that of the PS5 dev kits that are exposure in leaked images left and right, and certainly isn't indicative of how the ultimate PS5 interface will look.



PS5 design:


PS5 insider confirms CRAZY Sony PlayStation console design is real ...


A Sony patent discovered in "August 2019" could give us a clue about the PS5's design. The patent images show what seems like a chunky game console, complete with a slew of USB ports, a disk drive, and a singular V-shaped chassis that would help keep the system cool.


The folks at LetsGoDigital mocked up their PS5 render supported the patent images, proving how the odd shape could end up to be a beautiful game console.


The folks at Gizmodo were sent images of the alleged PS5 dev kit, which are reportedly just like the patent images that are circulating for months. What's more, the report claims that both the PS5 and Xbox Series X will pack integrated cameras for hassle-free live streaming.


In late November, a Twitter user posted images of what appears to be the PS5 dev kit up within the wild, complete with an equivalent large V-shaped design we have seen in previous renders and leaks. However, it's worth noting that developer hardware tends to seem very different from the ultimate product, and it seems impossible that the large boxes shown in these images are retail PS5 units.


PS5 games: The titles to expect:


Even though it is a bit early out, we have already got an honest sense of what the primary wave of PS5 games are going to be. Current confirmed PS5 games include People Can Fly's third-person shooter Outriders, also as Counterplay Games' "looter slasher" game Godfall.


According to our friends at GamesRadar, Ubisoft confirmed during a call that upcoming titles like Watch Dogs Legion, Gods and Monsters and Rainbow Six Quarantine are going to be optimized for PS5 and Xbox Series X. Renowned remake studio Bluepoint Games (Shadow of the Colossus) told Wired in October that its "working on an enormous one" concerning its upcoming PS5 game.


Interestingly, Sony said that the PS5 launch exclusives will not be playable on PS4. The Xbox Series X won't be doing this though, and instead will share its new games with the Xbox One and PC. There are arguments for both, but it's like Sony is hoping to form its new console a touch more desirable by ensuring you cannot get the fresh exclusives anywhere else.


We also wouldn't be shocked to ascertain a version of The Elder Scrolls VI and Cyberpunk 2077 land on Sony's next-generation hardware. And since they release like clockwork, expect new Madden, NBA 2K and FIFA titles round the PS5's launch window.


PS5 backward compatibility:


If you're wondering if your PS4 titles will carry over to the PS5, wonder no more. within the Wired interview, Sony confirmed that the PS5 will play PS4 games also as support the present PlayStation VR headset.


In the Road to PS5 developer talk, Mark Cerny said that out of the 100 most-played PS4 games, the bulk of them would be playable at launch. Sony later clarified this statement, noting that the majority of the 4,000-plus PS5 games should be ready by the console's release.However, the jury's still out on PS5 will play games from older Ps generations, as was rumored several months ago.